![]() 2016 - The team behind JA2 Stracciatella is regrouping and the project has moved to GitHub: a lot is happening right now and lots of progress is being made.2013 - gennady breathed new life into the project and started "JA2 Stracciatella continued".2006 - JA2 Stracciatella was started by Tron and run by him solo for a loooong time.The sourcecode is the basis for the JA2 Stracciatella project and many other great mods. 2004 - The sourcecode for JA2 was released.No true sequel to the game that can even roughly reach it's high standards has been created as of today. It is still regarded as one of the best turn-based strategy titles ever made. 1999 - Jagged Alliance 2 was released.It is still the best squad based tactical RPG 10 years after release.History of JA2 and the Stracciatella project in brief: All together, long range accuracy, new maps and weak militia significantly slows down the pace of the game Overall, the pace of the game is significantly slower than the original JA2, and I'm loving it. I've seen only 2 instances where 24 militia were able to defend a sector. For some reason green militia is outfitted with handguns and shotguns, and they face enemies with long range rifles. I have not seen an option to train militia past first rank, and in any battle they die like flies. This means that turning the corner you can find 4-5 enemies just waiting there. The new thing here is "blobbing" outside of your vision or illuminated radius at night. In terms of AI, it's not quite that good - it still ignores cover, does not climb roofs and typically tries to rush you. This makes combat brutal, where a single interrupt typically means one dead merc. The new difficulty/to hit ratio makes it really hard to get headshots, but to compensate for that, the regular hit ratio is up by like 400% - across the screen shots that were previously only possible with a sniper rifle can now be done by a regular rifle with no scope. The completely redesigned maps completely change the flow of the game - for example the road checkpoints are really hard to take. As a long time JA2 veteran, I'm surprised that I've never seen this game until now. The completely redesigned maps completely Simply amazing. If you fail, the Agency will deny all knowledge of the operation. If successful, you will be hailed as heroes. ![]() You are sent in as a leader of a small band of hired guns to eliminate the Kingpin of the main drug cartel. The North American Drug Agency has been unable to affect the export of drugs through regular diplomatic channels due to the cartel?s influence and has been forced to take more specific action. Export of precious metals, which was the foundation of Arulco?s economy, is now just a cover for the extensive export of drugs into North America. Wildfire takes you back to Arulco, its economy has completely collapsed and the country has now become a base for international drug cartels. All elements within the game were altered to make it more realistic bringing it closer to real-life. Wildfire takes Wildfire, created by Serge "Wildfire" Popov, a well known pioneer in the JA2 community includes changes to all weapons, landscapes, structures, missions, enemies and the AI. Summary: Wildfire, created by Serge "Wildfire" Popov, a well known pioneer in the JA2 community includes changes to all weapons, landscapes, structures, missions, enemies and the AI.
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